![]() ![]() Rather than using the standard Phase Trio as written, War of the Dark Crystal suggests the following elements for the remaining three aspects: AspectsĪs standard with the Fate Core system, a character in War of the Dark Crystal will have a “High Concept,” summarizing the overall premise for the character and a “Trouble,” giving the character a specific weakness or overriding desire. Note that some powers stack, requiring the purchase of a first power to gain the second. Each race also receives a specific, free power (see Races, below). Supplement 5: Beneath the Surface of ThraĬharacters follow the same character creation rules as detailed in Fate Core, with 3 free stunts/powers and a base 3 refresh (allowing an optional purchase of up to two more stunts or powers).SPECIAL NOTE: This page will be updated as new posts are created consider this the “master index” for all things War of the Dark Crystal on Attercap.Net. Not only is the system malleable towards new or established IPs, I feel it’s one of the better options to capture the spirit of The Dark Crystal. Fate Core is an adaptable tabletop role playing game system with a focus on scenes, atmosphere, and character. Fate terms may be used throughout these columns with no to little explanation. Use of this setting as its written requires the Fate Core system. In it, players take on the roles of Gelflings (and sometimes Podlings) in the midst of a fantastical world entering war for the first time. The War of the Dark Crystal is a Fate Core System setting based on The Dark Crystal movie as well as its supplemental books and comics. Only now are the Gelflings discovering the treachery of the Masters of the Crystal. They seek to destroy those prophesied to be their doom: the Gelflings. ![]() The Skeksis have used the power of the Crystal to create dark and twisted creatures. For a time there was peace now the shadow of conflict covers the land. The urRu migrated into the Valley of the Stones and the Skeksis took control of the Castle of the Crystal. One race was split in two and the otherworldly urSkeks transformed into Skeksis and urRu. A single piece was lost, the shard of the Crystal. Another world… Another time… In the Age of Wonder.Įight hundred years ago the land was green until the Crystal cracked.
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